Abstract
The implementation of simulation assessments consists of three stages: content creation, authoring, and deployment. This chapter reviews each of these stages from the point of view of simulation designers. The method of content creation is dependent upon the type of simulation being created: character-based simulations, depicting human interactions, require animation or video footage to be created, while screen or desktop simulations aim to replicate an office-like working environment, and their visual sophistication may range from simple to complex. Virtual environment-based simulations can deliver an immersive and sometimes nonlinear experience for the candidate. Several approaches are described to standardize the candidate experience in such simulations. Authoring and deploying simulations for remote administration via the Internet present specific challenges due to the differing hardware and software that the simulations will be running on. Consideration must also be given to the needs of candidates to ensure that accessibility is maximized. Finally, links to a number of resources are provided for further information about the tools and the techniques discussed.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Adobe Systems Incorporated. (2011). Flash to focus on PC browsing and mobile apps. Adobe featured blogs. http://blogs.adobe.com/conversations/2011/11/flash-focus.html. Accessed 7 Dec 2012.
Adobe Systems Incorporated. (2012). Statistics: Penetration by version. http://www.adobe.com/uk/products/flashplatformruntimes/statistics.displayTab3.edu.html. Accessed 7 Dec 2012.
Ausburn, L. J. (2012). Learner characteristics and performance in a first-person online desktop virtual environment. International Journal of Online Pedagogy and Course Design, 2, 11–24.
Brandt, A. (2012). Time to give Java the boot? PCWorld. http://www.pcworld.com/article/261843/time_to_give_java_the_boot_.html. Accessed 7 Dec 2012.
Deep Blue Sky. (2012). HTML5 and CSS3 support. FindmebyIP.com. http://fmbip.com/litmus/#html5-web-applications. Accessed 7 Dec 2012.
Draney, J. (2012). HTML5 and the future of online games—SitePoint. SitePoint. http://www.sitepoint.com/html5-and-the-future-of-online-games/. Accessed 7 Dec 2012.
Fox, J. (2010). What does a corporate web video cost? 25 Factors (with prices) that affect corporate video production costs (Web log post). http://onemarketmedia.com/blog/2010/03/what-does-a-web-video-cost-25-factors-with-prices-that-affect-video-production-costs/. Accessed 14 Dec 2012.
Franco, A. (2010). Mass confusion: The hysteria over Flash, Silverlight, HTML 5, Java FX, and Objective C. Anthonyʼs Blog. http://anthonyfranco.wordpress.com/2010/02/01/mass-confusion-the-hysteria-over-flash-silverlight-html-5-java-fx-and-objective-c/. Accessed 7 Dec 2012.
Hawkes, B. (2012). Review of animation agencies rates. Unpublished raw data.
IMDb.com. (2012). Up (2009). http://www.imdb.com/title/tt1049413/. Accessed 7 Dec 2012.
Jobs, S. (2010). Thoughts on Flash. Apple.com. http://www.apple.com/hotnews/thoughts-on-flash/. Accessed 10 Dec 2012.
Le, Grecs. (2012). Java, Flash, and the choice of usability over security. Infosec Island. http://www.infosecisland.com/blogview/22381-Java-Flash-and-the-Choice-of-Usability-Over-Security.html. Accessed 7 Dec 2012.
Linden Research, Inc. (2012). History of Second Life. Second Life Wiki. http://wiki.secondlife.com/wiki/History_of_Second_Life. Accessed 7 Dec 2012.
Macromedia. (2002). Macromedia Flash MX—A next generation rich client. Macromedia. http://download.macromedia.com/pub/flash/whitepapers/richclient.pdf. Accessed 7 Dec 2012.
Mastrangelo, T. (2012). North American telcos struggle to gain broadband subscriber continues in 3Q12. The voice of broadband. http://broadbandtrends.com/blog1/2012/11/12/north-american-telcos-struggle-to-gain-broadband-subscriber-continues-in-3q12/. Accessed 7 Dec 2012.
Maxion, R. A., & Reeder, R. W. (2005). Improving user-interface dependability through mitigation of human error. International Journal of Human-Computer Studies, 63, 25–50.
Mennecke, B., Hassall, L. M., & Triplett, J. (2008). The mean business of second Life: Teaching entrepreneurship, technology and e-commerce in immersive environments. Journal of Online Learning and Teaching. http://jolt.merlot.org/vol4no3/hassall_0908.htm. Accessed 4 Dec 2012.
Richardson, A. E., Powers, M. E., & Bousquet, L. G. (2011). Video game experience predicts virtual, but not real navigation performance. Computers in Human Behavior, 27, 552–560.
Satalich, G. A. (1995). Navigation and way finding in virtual reality: Finding the proper tools and cues to enhance navigational awareness. Unpublished Master’s thesis, University of Washington, Seattle, USA.
United States Government. (2011). Section 508 home. Section 508. http://www.section508.gov/. Accessed 7 Dec 2012.
W3C. (2012). Web Accessibility Initiative (WAI). World Wide Web Consortium (W3C). http://www.w3.org/WAI/. Accessed 7 Dec 2012.
Weiss, C. (2012). Bridge over troubled authoring tool waters. E-Learning 24/7 Blog. http://elearninfo247.com/2012/11/13/bridge-over-troubled-authoring-tool-waters/. Accessed 7 Dec 2012.
Winokur, D. (2011). Flash to focus on PC browsing and mobile apps; Adobe to more aggressively contribute to HTML5 (Web log post). http://blogs.adobe.com/conversations/2011/11/flash-focus.html. Accessed 9 Dec 2012.
Zickuhr, K., & Smith, A. (2012). Digital differences. Pew Internet & American Life Project website: http://pewinternet.org/~/media//Files/Reports/2012/PIP_Digital_differences_041312.pdf. Accessed 10 Dec 2012.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer Science+Business Media New York
About this chapter
Cite this chapter
Hawkes, B. (2013). Simulation Technologies. In: Fetzer, M., Tuzinski, K. (eds) Simulations for Personnel Selection. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-7681-8_4
Download citation
DOI: https://doi.org/10.1007/978-1-4614-7681-8_4
Published:
Publisher Name: Springer, New York, NY
Print ISBN: 978-1-4614-7680-1
Online ISBN: 978-1-4614-7681-8
eBook Packages: Behavioral ScienceBehavioral Science and Psychology (R0)