Abstract
This chapter discusses digital applications for museum education. It presents a qualitative evaluation study that was carried out on digital applications created/produced by Greek museums and other cultural institutions during the past few years. The study was based on contemporary theoretical approaches in the field of museum education and aimed to explore the extent to which these approaches are taken into account when designing a digital application for museum education use. The research highlighted the fact that there is a growing interest in developing ICT applications on the part of the museums, but also that there are many possibilities regarding interactivity, active involvement, collaboration and creative expression that are still open for consideration and exploitation by cultural institutions.
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Acknowledgements
The authors would like to express their thanks to Nikos Avouris for always being available for collaboration, to Andrew Hendry for his help with the English text as well as to the anonymous reviewers of the second Symposium on Digital Applications for Museum Learning, where this chapter was firstly presented. Of course, all mistakes and shortcomings remain our own.
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Nikonanou, N., Bounia, A. (2014). Digital Applications in Museums: An Analysis from a Museum Education Perspective. In: Karagiannidis, C., Politis, P., Karasavvidis, I. (eds) Research on e-Learning and ICT in Education. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-6501-0_13
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