Abstract
Within the burgeoning field of augmented reality (AR), audio AR is a medium whereby 2D or 3D spatial audio is registered to the user’s surroundings, using their position and head-orientation. In locative audio applications, such as several that have been released for smart-phones, audio is presented only in relationship to the user’s location. Audio AR that uses both these sensor inputs has the advantage that both the semantic and directional information content of the aural presentation may be perceived without paying attention to the hardware device. In comparison to visual AR, which often requires engaging with a screen on a mobile device, audio AR enables hands-free, passive reception of AR content. Human spatial hearing allows awareness of the direction and distance of virtual sonic objects throughout the full sphere, in comparison to the limited momentary field of view for visual AR. This chapter situates the author’s research within a wider survey of human factors research in audio AR systems. It provides a taxonomy of audio AR systems, and a framework for considering human factors in terms of users’ abilities and affordances of the systems. Research is reviewed that examines the perceptual and task-related performance shortfalls between ideal audio AR and what is achievable with practical, current technology.
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Mariette, N. (2013). Human Factors Research in Audio Augmented Reality. In: Huang, W., Alem, L., Livingston, M. (eds) Human Factors in Augmented Reality Environments. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-4205-9_2
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