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Human Factors in Augmented Reality Environments

  • Weidong Huang
  • Leila Alem
  • Mark A. Livingston

Table of contents

  1. Front Matter
    Pages i-x
  2. Overview

    1. Front Matter
      Pages 1-1
  3. Perception and Cognition

    1. Front Matter
      Pages 33-33
    2. Mark A. Livingston, Joseph L. Gabbard, J. Edward Swan II, Ciara M. Sibley, Jane H. Barrow
      Pages 35-65
    3. Mark A. Livingston, Arindam Dey, Christian Sandor, Bruce H. Thomas
      Pages 67-107
  4. Design Principles and Recommendations

    1. Front Matter
      Pages 137-137
    2. Marco de Sá, Elizabeth F. Churchill
      Pages 139-164
    3. Emmanuel Dubois, Dominique L. Scapin, Syrine Charfi, Christophe Bortolaso
      Pages 181-199
  5. User Experience

About this book

Introduction

Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies.

Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists.

Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

Keywords

Augmented reality Design principles Evaluation methodologies Human factors Human-computer interaction Perception and cognition

Editors and affiliations

  • Weidong Huang
    • 1
  • Leila Alem
    • 2
  • Mark A. Livingston
    • 3
  1. 1.CSIRO ICT CentreMarsfieldAustralia
  2. 2.CSIRO ICT CentreMarsfieldAustralia
  3. 3.WashingtonUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-4614-4205-9
  • Copyright Information Springer Science+Business Media New York 2013
  • Publisher Name Springer, New York, NY
  • eBook Packages Computer Science
  • Print ISBN 978-1-4614-4204-2
  • Online ISBN 978-1-4614-4205-9
  • Buy this book on publisher's site
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