Abstract
As you have probably realized, VR is basically about 3D computer graphics, and in this chapter we are going to explore some of the techniques used to produce colored views of Virtual Environments (VEs).
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© 1998 Springer-Verlag London Limited
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Vince, J. (1998). 3D Computer Graphics. In: Essential Virtual Reality fast. Essential Series. Springer, London. https://doi.org/10.1007/978-1-4471-1263-1_3
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DOI: https://doi.org/10.1007/978-1-4471-1263-1_3
Publisher Name: Springer, London
Print ISBN: 978-1-85233-012-5
Online ISBN: 978-1-4471-1263-1
eBook Packages: Springer Book Archive