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Essential Virtual Reality fast

How to Understand the Techniques and Potential of Virtual Reality

  • Textbook
  • © 1998

Overview

  • Virtual Reality is about using computers to create images of 3D scenes that can be navigated and manipulated
  • Written in the fast, pacy style of the other Essential titles, this book gets the reader up and running using Virtual Reality fast
  • Includes 8 page colour section

Part of the book series: Essential Series (ES)

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Table of contents (8 chapters)

Keywords

About this book

Essential Virtual Reality fast tells you what is and isn VR! John Vince provides a potted history of Virtual Reality and explains in easy-to-understand terms what computer graphics are and how they are integral to VR systems. You'll see how important it is to understand the part human factors have to play in creating a good VR system (sound, sight, touch and balance) and take a look at a working VR system. You'll get the answers to questions like: - What hardware and software is used? - How does multi-user VR work? - Can you network VR? - What are the applications? - What is the future for VR? And you'll have a far better understanding of the impact these exciting techniques will have on our everyday lives.

Authors and Affiliations

  • The National Center for Computer Animation, Bournemouth University, Poole, Dorset, UK

    John Vince

Bibliographic Information

  • Book Title: Essential Virtual Reality fast

  • Book Subtitle: How to Understand the Techniques and Potential of Virtual Reality

  • Authors: John Vince

  • Series Title: Essential Series

  • DOI: https://doi.org/10.1007/978-1-4471-1263-1

  • Publisher: Springer London

  • eBook Packages: Springer Book Archive

  • Copyright Information: Springer-Verlag London Limited 1998

  • Softcover ISBN: 978-1-85233-012-5Published: 07 August 1998

  • eBook ISBN: 978-1-4471-1263-1Published: 06 December 2012

  • Series ISSN: 1439-975X

  • Edition Number: 1

  • Number of Pages: XIV, 186

  • Number of Illustrations: 92 b/w illustrations

  • Topics: Computer Graphics

  • Industry Sectors: IT & Software

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