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Design Representations

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Designing for Learning in an Open World

Abstract

This chapter describes the range of ways in which learning interventions can be visualised and represented, along with a discussion of the benefits of each of these and how they can be used as part of both the design process and as a means of making the inherent design of a learning activity explicit. These include the follow representations: textual, content map, course map view, pedagogy profile, task swimlane view, learning outcomes map, course dimensions view and principle/pedagogy matrix.

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Notes

  1. 1.

    Unified Modeling Language—see, for example, http://www.ibm.com/developerworks/rational/library/769.html

  2. 2.

    http://lams.org

  3. 3.

    http://compendiumld.open.ac.uk

  4. 4.

    http://compendium.open.ac.uk/institute/

  5. 5.

    http://compendium.open.ac.uk/institute/images/PhDDatabase.gif

  6. 6.

    http://projects.kmi.open.ac.uk/osc/compendium/ou_cmap/

  7. 7.

    http://cloudworks.ac.uk/index.php/cloud/view/2459

  8. 8.

    http://cloudworks.ac.uk/cloud/view/1800

  9. 9.

    http://cloudworks.ac.uk/cloud/view/2640

  10. 10.

    See http://cloudworks.ac.uk/index.php/cloudscape/view/1907 for more details.

  11. 11.

    http://www.xdelia.org/

  12. 12.

    http://en.wikipedia.org/wiki/Disposition_effect

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Conole, G. (2012). Design Representations. In: Designing for Learning in an Open World. Explorations in the Learning Sciences, Instructional Systems and Performance Technologies, vol 4. Springer, New York, NY. https://doi.org/10.1007/978-1-4419-8517-0_8

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