Abstract
Chapter 7 demonstrated that OpenGL ES offers quite a lot of features to exploit for 2D graphics programming, such as easy rotation and scaling and the automatic stretching of your view frustum to the viewport. It also offers performance benefits over using the Canvas .
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© 2012 Mario Zechner and Robert Green
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Zechner, M., Green, R. (2012). 2D Game Programming Tricks. In: Beginning Android Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4678-7_8
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DOI: https://doi.org/10.1007/978-1-4302-4678-7_8
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4677-0
Online ISBN: 978-1-4302-4678-7
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