Beginning Android Games

  • Authors
  • Mario Zechner
  • Robert Green

Table of contents

  1. Front Matter
    Pages i-xxvii
  2. Mario Zechner, Robert Green
    Pages 1-20
  3. Mario Zechner, Robert Green
    Pages 21-53
  4. Mario Zechner, Robert Green
    Pages 55-105
  5. Mario Zechner, Robert Green
    Pages 107-191
  6. Mario Zechner, Robert Green
    Pages 193-236
  7. Mario Zechner, Robert Green
    Pages 237-274
  8. Mario Zechner, Robert Green
    Pages 275-353
  9. Mario Zechner, Robert Green
    Pages 355-431
  10. Mario Zechner, Robert Green
    Pages 433-492
  11. Mario Zechner, Robert Green
    Pages 493-528
  12. Mario Zechner, Robert Green
    Pages 529-582
  13. Mario Zechner, Robert Green
    Pages 583-631
  14. Mario Zechner, Robert Green
    Pages 633-648
  15. Mario Zechner, Robert Green
    Pages 649-657
  16. Mario Zechner, Robert Green
    Pages 659-674
  17. Mario Zechner, Robert Green
    Pages 675-678
  18. Back Matter
    Pages 679-688

About this book

Introduction

Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations.  You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project.  This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets:

  • The fundamentals of game development and design suitable for Android smartphones and tablets
  • The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management
  • The design of 2D and 3D games and their successful implementation on the Android platform

This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases.  This book is backward compatible like the Android SDK. 

Bibliographic information

Industry Sectors
Pharma
Automotive
Electronics
Telecommunications
Aerospace