Abstract
If you ask a dozen students about their favorite part of designing gizmos with an Arduino, you’re likely to get a dozen unique answers. One might like experimenting with new sensors, another might like building motorized devices, and a third might prefer the programming portion of a design. Even your authors have their own favorite parts of designing a gizmo. Harold, for example, enjoys the programming part of a project, and he’s quite good at it. But James Floyd, on the other hand, prefers laying out circuits on a breadboard instead of typing up bits of code to make a sketch.
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© 2013 James Floyd Kelly and Harold Timmis
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Kelly, J.F., Timmis, H. (2013). Challenge 3: Examining the Software. In: Arduino Adventures. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4606-0_12
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DOI: https://doi.org/10.1007/978-1-4302-4606-0_12
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4605-3
Online ISBN: 978-1-4302-4606-0
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