Arduino Adventures

Escape from Gemini Station

  • Authors
  • James Floyd Kelly
  • Harold Timmis

Table of contents

  1. Front Matter
    Pages i-xxiv
  2. James Floyd Kelly, Harold Timmis
    Pages 1-8
  3. James Floyd Kelly, Harold Timmis
    Pages 9-18
  4. James Floyd Kelly, Harold Timmis
    Pages 19-30
  5. James Floyd Kelly, Harold Timmis
    Pages 31-40
  6. James Floyd Kelly, Harold Timmis
    Pages 41-45
  7. James Floyd Kelly, Harold Timmis
    Pages 47-52
  8. James Floyd Kelly, Harold Timmis
    Pages 53-64
  9. James Floyd Kelly, Harold Timmis
    Pages 65-69
  10. James Floyd Kelly, Harold Timmis
    Pages 71-75
  11. James Floyd Kelly, Harold Timmis
    Pages 77-81
  12. James Floyd Kelly, Harold Timmis
    Pages 83-93
  13. James Floyd Kelly, Harold Timmis
    Pages 95-101
  14. James Floyd Kelly, Harold Timmis
    Pages 103-107
  15. James Floyd Kelly, Harold Timmis
    Pages 109-113
  16. James Floyd Kelly, Harold Timmis
    Pages 115-130
  17. James Floyd Kelly, Harold Timmis
    Pages 131-139
  18. James Floyd Kelly, Harold Timmis
    Pages 141-146
  19. James Floyd Kelly, Harold Timmis
    Pages 147-150
  20. James Floyd Kelly, Harold Timmis
    Pages 151-165

About this book

Introduction

Arduino Adventures: Escape from Gemini Station provides a fun introduction to the Arduino microcontroller by putting you (the reader) into the action of a science fiction adventure story. You'll find yourself following along as Cade and Elle explore Gemini Station—an orbiting museum dedicated to preserving and sharing technology throughout the centuries.

Trouble ensues. The station is evacuated, including Cade and Elle's class that was visiting the station on a field trip. Cade and Elle don’t make it aboard their shuttle and are trapped on the station along with a friendly artificial intelligence named Andrew who wants to help them get off the damaged station. Using some old hardware, a laptop, and some toolboxes full of electronics parts, you will follow along and build eight gizmos with Cade and Elle that will help them escape from Gemini Station.

The hardware is Arduino. Each new challenge opens a new area of Arduino and basic electronics knowledge. You’ll be taken incrementally from a simple task such as turning on a light through to a complex combination of microcontroller, electronic components, and software programming. By the end of the book you’ll be well on your way towards being able to create and implement any sort of electronically controlled device you can imagine, using the stunningly popular Arduino microcontroller.

  • Provides eight challenges, each challenge increasing in complexity
  • Builds around a fictional storyline that keeps the learning fun
  • Leaves you on a solid foundation of electronic skills and knowledge

Bibliographic information

Industry Sectors
Pharma
Automotive
Electronics
Telecommunications
Aerospace