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Abstract

There are many games for iOS that utilize a physics simulator to control the motion of actors. In general, this usually means some library is included in the game that describes the motion of bodies in a realistic way, using real physics formulas and concepts like mass, momentum, velocity, and other principles used to describe the real world. Do physics engines provide a perfect simulation of how objects move? Not really. For starters, we will be working with the library Box2D. As the name implies, it simulates the interaction of two-dimensional (2D) bodies, which is clearly not an accurate representation of reality. However, Box2D does provide a level of realism that is good enough to trick our monkey brains into believing that things in the game are moving in a realistic way.

Keywords

Modus Fications Kinematic Body Game Framework Iven Frame Dynamic Body Move 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Lucas Jordan 2012

Authors and Affiliations

  • Lucas Jordan

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