Abstract
In this book you are going to learn a lot about working with iOS. The goal, of course, is to be able to build a game that runs on iOS. To do that, you must learn about a lot of different elements that a full game will incorporate, such as basic UI widgets, audio, complex touch input, Game Center, in-app purchases, and of course graphics. This book will explore these concepts and many others. Think of it as a guide to the building blocks that you will need to make a compelling game that is specific to iOS and Apple’s mobile devices. All iOS applications have one thing in common—the application Xcode—so it makes sense to start with that.
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© 2012 Lucas Jordan
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Jordan, L. (2012). A Simple First Game. In: Beginning iOS6 Games Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-4423-3_1
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DOI: https://doi.org/10.1007/978-1-4302-4423-3_1
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-4422-6
Online ISBN: 978-1-4302-4423-3
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