Scrolling with Joy

  • Steffen Itterheim
  • Andreas Löw


Continuing with the beginnings of the game from the previous chapter, I now want to turn it into something resembling an actual shoot-’em-up game. The very first thing will be to make the player’s ship controllable. Acceleromater controls don’t make sense in this case; a virtual joypad would be much more appropriate. But instead of reinventing the wheel, we’ll be using a cool source code package called SneakyInput to add a virtual joypad to this cocos2d game.


Background Image Speed Factor Game Object Player Character Individual Stripe 
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Copyright information

© Steffen Itterheim and Andreas Löw 2011

Authors and Affiliations

  • Steffen Itterheim
  • Andreas Löw

There are no affiliations available

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