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Scrolling with Joy

  • Steffen Itterheim
  • Andreas Löw
Chapter
  • 365 Downloads

Abstract

Continuing with the beginnings of the game from the previous chapter, I now want to turn it into something resembling an actual shoot-’em-up game. The very first thing will be to make the player’s ship controllable. Acceleromater controls don’t make sense in this case; a virtual joypad would be much more appropriate. But instead of reinventing the wheel, we’ll be using a cool source code package called SneakyInput to add a virtual joypad to this cocos2d game.

Keywords

Background Image Speed Factor Game Object Player Character Individual Stripe 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Steffen Itterheim and Andreas Löw 2011

Authors and Affiliations

  • Steffen Itterheim
  • Andreas Löw

There are no affiliations available

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