Abstract
Continuing with the beginnings of the game from the previous chapter, I now want to turn it into something resembling an actual shoot-’em-up game. The very first thing will be to make the player’s ship controllable. Acceleromater controls don’t make sense in this case; a virtual joypad would be much more appropriate. But instead of reinventing the wheel, we’ll be using a cool source code package called SneakyInput to add a virtual joypad to this cocos2d game.
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© 2011 Steffen Itterheim and Andreas Löw
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Itterheim, S., Löw, A. (2011). Scrolling with Joy. In: Learn cocos2D Game Development with iOS 5. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3814-0_7
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DOI: https://doi.org/10.1007/978-1-4302-3814-0_7
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3813-3
Online ISBN: 978-1-4302-3814-0
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