Learn cocos2D Game Development with iOS 5 pp 169-193 | Cite as
Scrolling with Joy
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Abstract
Continuing with the beginnings of the game from the previous chapter, I now want to turn it into something resembling an actual shoot-’em-up game. The very first thing will be to make the player’s ship controllable. Acceleromater controls don’t make sense in this case; a virtual joypad would be much more appropriate. But instead of reinventing the wheel, we’ll be using a cool source code package called SneakyInput to add a virtual joypad to this cocos2d game.
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