Learn cocos2D Game Development with iOS 5

  • Authors
  • Steffen Itterheim
  • Andreas Löw

Table of contents

  1. Front Matter
    Pages i-xvi
  2. Steffen Itterheim, Andreas Löw
    Pages 1-14
  3. Steffen Itterheim, Andreas Löw
    Pages 15-40
  4. Steffen Itterheim, Andreas Löw
    Pages 41-80
  5. Steffen Itterheim, Andreas Löw
    Pages 81-113
  6. Steffen Itterheim, Andreas Löw
    Pages 115-140
  7. Steffen Itterheim, Andreas Löw
    Pages 141-167
  8. Steffen Itterheim, Andreas Löw
    Pages 169-193
  9. Steffen Itterheim, Andreas Löw
    Pages 195-216
  10. Steffen Itterheim, Andreas Löw
    Pages 217-242
  11. Steffen Itterheim, Andreas Löw
    Pages 243-267
  12. Steffen Itterheim, Andreas Löw
    Pages 269-296
  13. Steffen Itterheim, Andreas Löw
    Pages 297-320
  14. Steffen Itterheim, Andreas Löw
    Pages 321-364
  15. Steffen Itterheim, Andreas Löw
    Pages 365-400
  16. Steffen Itterheim, Andreas Löw
    Pages 401-438
  17. Steffen Itterheim, Andreas Löw
    Pages 439-465
  18. Steffen Itterheim, Andreas Löw
    Pages 467-494
  19. Back Matter
    Pages 495-515

About this book

Introduction

Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.

It teaches you:

  • The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input.
  • How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries.
  • How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps.
  • The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua.

Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others.

This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.

Bibliographic information

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