Kobold2D Introduction

  • Steffen Itterheim
  • Andreas Löw


In more than two years of working with cocos2d, I found plenty of opportunity and need to improve the cocos2d development workflow by adding helpful code snippets, by extending cocos2d classes, by enabling easier cross-platform development, by automating often-repeated tasks, by simplifying the cocos2d upgrade process, and by providing complete and accurate documentation. Eventually, this culminated in the inception of Kobold2D, a game engine that is still very much based on cocos2d-iphone but improves the workflow for cocos2d developers.


Augmented Reality Configuration File Game Engine World Project Template Project 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Steffen Itterheim and Andreas Löw 2011

Authors and Affiliations

  • Steffen Itterheim
  • Andreas Löw

There are no affiliations available

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