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Abstract

In the next two chapters, I’ll introduce you to the world of tile-based games. Whether you’ve been playing games since the age of classic role-playing games like Ultima or you’ve just recently joined your Facebook friends in Farmville, I’m sure you’ve already played a game that uses the tilemap concept for displaying its graphics.

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© 2011 Steffen Itterheim and Andreas Löw

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Itterheim, S., Löw, A. (2011). Working with Tilemaps. In: Learn cocos2D Game Development with iOS 5. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3814-0_10

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