Abstract
In the next two chapters, I’ll introduce you to the world of tile-based games. Whether you’ve been playing games since the age of classic role-playing games like Ultima or you’ve just recently joined your Facebook friends in Farmville, I’m sure you’ve already played a game that uses the tilemap concept for displaying its graphics.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2011 Steffen Itterheim and Andreas Löw
About this chapter
Cite this chapter
Itterheim, S., Löw, A. (2011). Working with Tilemaps. In: Learn cocos2D Game Development with iOS 5. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3814-0_10
Download citation
DOI: https://doi.org/10.1007/978-1-4302-3814-0_10
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3813-3
Online ISBN: 978-1-4302-3814-0
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)