Abstract
We have already looked at a simple game where the action is solely driven by user input. In this chapter, we will be looking at games that animate continuously, regardless of whether the user provides input. Action games are typical examples of such games. We are not going to make a full game in this chapter, but will implement part of one. Figure 5-1 shows one of the scenes we will create.
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© 2011 Lucas Jordan
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Jordan, L. (2011). Quickly Build a Frame-by-Frame Game. In: Beginning iOS 5 Games Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-3711-2_5
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DOI: https://doi.org/10.1007/978-1-4302-3711-2_5
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-3710-5
Online ISBN: 978-1-4302-3711-2
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