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Assessing Virtual Reality as a Tool for Support Imagination

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Computers Helping People with Special Needs (ICCHP 2002)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2398))

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Abstract

One of the major developments of the second year of human life is the emergence of the ability to pretend (Leslie, 1987). Many children with autism use no pretend play or are impoverished in the quality of their play (Baron-Cohen, 1989). The key factor of our Virtual Reality Software in relation to Pretend Play is the possibility to really show the object transformations we propose when pretending. We hope those technics to drive people with autism to a better understanding of pretense and to enable them to develop a play with more quality.

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References

  1. Leslie, A.M.: Pretending and believing: Issues in the theory of ToMM, Cognition, 50. pags (1994)211–238

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  2. Charman, T., Baron-Cohen, S.: Brief Report: Prompted Pretend Play in Autism, Journal of Autism and Developmental Disorders, Vol 27. No. 3, 1997

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© 2002 Springer-Verlag Berlin Heidelberg

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Alcantud, F. et al. (2002). Assessing Virtual Reality as a Tool for Support Imagination. In: Miesenberger, K., Klaus, J., Zagler, W. (eds) Computers Helping People with Special Needs. ICCHP 2002. Lecture Notes in Computer Science, vol 2398. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45491-8_28

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  • DOI: https://doi.org/10.1007/3-540-45491-8_28

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-43904-2

  • Online ISBN: 978-3-540-45491-5

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