Abstract
One of the major developments of the second year of human life is the emergence of the ability to pretend (Leslie, 1987). Many children with autism use no pretend play or are impoverished in the quality of their play (Baron-Cohen, 1989). The key factor of our Virtual Reality Software in relation to Pretend Play is the possibility to really show the object transformations we propose when pretending. We hope those technics to drive people with autism to a better understanding of pretense and to enable them to develop a play with more quality.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Leslie, A.M.: Pretending and believing: Issues in the theory of ToMM, Cognition, 50. pags (1994)211–238
Charman, T., Baron-Cohen, S.: Brief Report: Prompted Pretend Play in Autism, Journal of Autism and Developmental Disorders, Vol 27. No. 3, 1997
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2002 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Alcantud, F. et al. (2002). Assessing Virtual Reality as a Tool for Support Imagination. In: Miesenberger, K., Klaus, J., Zagler, W. (eds) Computers Helping People with Special Needs. ICCHP 2002. Lecture Notes in Computer Science, vol 2398. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45491-8_28
Download citation
DOI: https://doi.org/10.1007/3-540-45491-8_28
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-43904-2
Online ISBN: 978-3-540-45491-5
eBook Packages: Springer Book Archive