Abstract
Nowadays computer graphics hardware presents a series of characteristics, such as AGP memory, vertex cache, etc., that can be used for real-time rendering. The aim of this paper is to conduct a comparative study of different techniques that are shown in the OpenGL graphics standard together with hardware features that enable the visualization of the geometry of complex objects to be accelerated. These techniques are applied to the multiresolution modeling, which requires techniques that can be implemented with dynamic geometry.
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Castelló, P., Ramos, J.F., Chover, M. (2005). A Comparative Study of Acceleration Techniques for Geometric Visualization. In: Sunderam, V.S., van Albada, G.D., Sloot, P.M.A., Dongarra, J.J. (eds) Computational Science – ICCS 2005. ICCS 2005. Lecture Notes in Computer Science, vol 3515. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11428848_30
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DOI: https://doi.org/10.1007/11428848_30
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