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Fast Water Animation Using the Wave Equation with Damping

  • Y. Nishidate
  • G. P. Nikishkov
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3515)

Abstract

A simple method for animation of water waves is presented. The two-dimensional wave equation with damping is used to obtain a finite difference scheme for height distribution. A computational procedure employs explicit time integration. High frame rates are typically obtained for real-time animation of water waves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2005

Authors and Affiliations

  • Y. Nishidate
    • 1
  • G. P. Nikishkov
    • 1
  1. 1.University of AizuAizu-WakamatsuJapan

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