Skip to main content

Daily Cycles

  • Chapter
  • First Online:
Rhythm, Play and Interaction Design

Part of the book series: Springer Series on Cultural Computing ((SSCC))

  • 759 Accesses

Abstract

The previous chapter focused on the rhythms of the human body at a micro personal scale. In this chapter, we explore the larger macro rhythms of humans interacting with the people and environments in their everyday life. Our discussion draws inspiration from the design processes of architecture and the sociological method of rhythmanalysis . Both these traditions consider rhythmic experience across multiple scales and perspectives, including the intersection between biological , social and political rhythms within human life. They suggest ways that designers can approach creating applications that carefully consider the impact of interactions across multiple users and their associated networks of friends and family. The two traditions also give us some insight into the types of rhythms that can be created when digital technologies resonate alongside the linear and cyclical rhythms of daily life. An interview with award winning online educational designer Simon McIntyre, Director of Learning and Innovation at the University of New South Wales, Australia, serves as a perfect lead into the exploration of the larger macro rhythms of human interaction. Simon McIntyre has designed for a wide range of online educational contexts and talks about the ways in which rhythms of learning intersect with the rhythms of his student’s everyday lives. Following Simon’s interview, we explore processes for understanding the range and qualities of rhythms involved in everyday life. We then look at the rhythms of digital technologies and how they can intersect with, disrupt, augment or blend with these everyday rhythms. We also consider what it might mean to take on board Simon’s key message—to design interfaces that allow people to interact at their own pace and with their own rhythms.

A game may be a beautiful object, with beautiful strategies and perfect balancing. But a game must compete with laundry, work, dinner appointments, and with the attraction of other emotional experiences. (Juul 2010, p. 7)

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Brigid M. Costello .

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG, part of Springer Nature

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Costello, B.M. (2018). Daily Cycles. In: Rhythm, Play and Interaction Design. Springer Series on Cultural Computing. Springer, Cham. https://doi.org/10.1007/978-3-319-67850-4_4

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-67850-4_4

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-67848-1

  • Online ISBN: 978-3-319-67850-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics