Authors:
- First book to explore the rhythms of playful user experience
- Presents unique insights into the role of rhythm within interaction design
- Identifies practical strategies for the design of rhythmic experience and shows how these can be applied when designing for play
- Includes interaction design case studies and in-depth interviews with expert practitioners
- Broadens your understanding of rhythm and how it might be used within your interaction design practice
Part of the book series: Springer Series on Cultural Computing (SSCC)
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Table of contents (13 chapters)
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Front Matter
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Experiencing Rhythm
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Front Matter
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Designing Rhythm
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Front Matter
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Back Matter
About this book
There are rhythms of action and response to all human-computer interactions. As we click, swipe, tap and sway to their beats, these rhythms intersect with the rhythms of our everyday lives. Perhaps they synchronize, perhaps they disrupt each other or maybe they dance together. Whatever their impact our experience of these rhythms will colour our experience of an interaction design. In playful interactive applications, rhythm is especially crucial because of the role it performs in building and maintaining the precarious spirit of play. Play involves movement and this movement has a rhythm that drives the experience. But what is the character of these rhythms of play and how can they be used in the design of interactive applications? These questions are the focus of this book.
Drawing on traditions of rhythmic design practice in dance, performance, music and architecture, this book reveals key insights into practical strategies for designing playful rhythmic experience. With playful experiences now being incorporated into almost every type of computer application, interaction design practitioners and researchers need to develop a deeper understanding of the specific character of rhythms within play.Written from a designer's perspective, with interviews from leading creative artists and interaction design practitioners, Rhythm, Play and Interaction Design will help practitioners, researchers and students understand, evaluate and create rhythmic experiences.
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Authors and Affiliations
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School of the Arts and Media, The University of New South Wales, Sydney, Australia
Brigid M. Costello
Bibliographic Information
Book Title: Rhythm, Play and Interaction Design
Authors: Brigid M. Costello
Series Title: Springer Series on Cultural Computing
DOI: https://doi.org/10.1007/978-3-319-67850-4
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing AG, part of Springer Nature 2018
Hardcover ISBN: 978-3-319-67848-1Published: 11 April 2018
Softcover ISBN: 978-3-030-09813-1Published: 19 December 2018
eBook ISBN: 978-3-319-67850-4Published: 03 April 2018
Series ISSN: 2195-9056
Series E-ISSN: 2195-9064
Edition Number: 1
Number of Pages: XIV, 188
Number of Illustrations: 15 b/w illustrations
Topics: User Interfaces and Human Computer Interaction, Media Design
Industry Sectors: Aerospace, Automotive, Biotechnology, Chemical Manufacturing, Consumer Packaged Goods, Electronics, Engineering, Finance, Business & Banking, Health & Hospitals, IT & Software, Law, Materials & Steel, Oil, Gas & Geosciences, Pharma, Telecommunications