Abstract
Saving and loading game progress is a standard feature of all but the most basic games today. This means that you will need to know how to handle the loading and saving of game objects. This chapter covers one possible strategy for writing out the data you will need to be able to reinstate a player’s game.
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© 2014 Bruce Sutherland
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Sutherland, B. (2014). Using File IO to Save and Load Games. In: C++ Game Development Primer. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-0814-4_3
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DOI: https://doi.org/10.1007/978-1-4842-0814-4_3
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4842-0815-1
Online ISBN: 978-1-4842-0814-4
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