High-Level Models of Unconventional Computations

A Case of Plasmodium

  • Andrew Schumann
  • Krzysztof Pancerz
Book

Part of the Studies in Systems, Decision and Control book series (SSDC, volume 159)

Table of contents

  1. Front Matter
    Pages i-vi
  2. Andrew Schumann, Krzysztof Pancerz
    Pages 1-4
  3. Andrew Schumann, Krzysztof Pancerz
    Pages 5-21
  4. Andrew Schumann, Krzysztof Pancerz
    Pages 23-43
  5. Andrew Schumann, Krzysztof Pancerz
    Pages 45-64
  6. Andrew Schumann, Krzysztof Pancerz
    Pages 65-80
  7. Andrew Schumann, Krzysztof Pancerz
    Pages 81-89
  8. Andrew Schumann, Krzysztof Pancerz
    Pages 91-96
  9. Andrew Schumann, Krzysztof Pancerz
    Pages 97-121
  10. Andrew Schumann, Krzysztof Pancerz
    Pages 123-134
  11. Andrew Schumann, Krzysztof Pancerz
    Pages 135-152
  12. Andrew Schumann, Krzysztof Pancerz
    Pages 153-160
  13. Andrew Schumann, Krzysztof Pancerz
    Pages 161-167
  14. Andrew Schumann, Krzysztof Pancerz
    Pages 169-171
  15. Back Matter
    Pages 173-183

About this book

Introduction

This book shows that the plasmodium of Physarum polycephalum can be considered a natural labelled transition system, and based on this, it proposes high-level programming models for controlling the plasmodium behaviour. The presented programming is a form of pure behaviourism: the authors consider the possibility of simulating all basic stimulus–reaction relations. As plasmodium is a good experimental medium for behaviouristic models, the book applies the programming tools for modelling plasmodia as unconventional computers in different behavioural sciences based on studying the stimulus–reaction relations. The authors examine these relations within the framework of a bio-inspired game theory on plasmodia they have developed i.e. within an experimental game theory, where, on the one hand, all basic definitions are verified in experiments with Physarum polycephalum and Badhamia utricularis and, on the other hand, all basic algorithms are implemented in the object-oriented language for simulations of plasmodia. The results allow the authors to propose that the plasmodium can be a model for concurrent games and context-based games.

Keywords

Transition Systems Physarum Spatial Logic Decision Logics Physarum Machines Petri Net Models Plasmodium Propagation Physarum Language p-Adic Physarum Games

Authors and affiliations

  • Andrew Schumann
    • 1
  • Krzysztof Pancerz
    • 2
  1. 1.University of Information Technology and Management in RzeszowRzeszówPoland
  2. 2.Department of Computer Science, Faculty of Mathematics and Natural SciencesUniversity of RzeszówRzeszówPoland

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-91773-3
  • Copyright Information Springer International Publishing AG, part of Springer Nature 2019
  • Publisher Name Springer, Cham
  • eBook Packages Engineering
  • Print ISBN 978-3-319-91772-6
  • Online ISBN 978-3-319-91773-3
  • Series Print ISSN 2198-4182
  • Series Online ISSN 2198-4190
  • About this book
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