Game User Experience Evaluation

  • Regina Bernhaupt

Part of the Human–Computer Interaction Series book series (HCIS)

Table of contents

  1. Front Matter
    Pages i-viii
  2. User Orientated Methods

    1. Front Matter
      Pages 9-9
    2. Graham McAllister, Gareth R. White
      Pages 11-35
    3. Eduardo H. Calvillo-Gámez, Paul Cairns, Anna L. Cox
      Pages 37-62
    4. Jari Takatalo, Jukka Häkkinen, Göte Nyman
      Pages 87-111
    5. Michael Lankes, Regina Bernhaupt, Manfred Tscheligi
      Pages 113-131
  3. Automated Methods

    1. Front Matter
      Pages 133-133
    2. Anders Drachen
      Pages 135-165
  4. Expert Orientated Methods

    1. Front Matter
      Pages 167-167
    2. Christina Hochleitner, Wolfgang Hochleitner, Cornelia Graf, Manfred Tscheligi
      Pages 187-206
  5. Game Specific Approaches

    1. Front Matter
      Pages 207-207
    2. Elena Márquez Segura, Katherine Isbister
      Pages 209-238
    3. Florian Mueller, Nadia Bianchi-Berthouze
      Pages 239-262
    4. Michael Brown, Aidan Kehoe, Jurek Kirakowski, Ian Pitt
      Pages 263-285

About this book

Introduction

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.

Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.

Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Keywords

Game Design and Development Game Development Lifecycle Human –Computer Interaction UX Evaluation Methods User Behaviour

Editors and affiliations

  • Regina Bernhaupt
    • 1
  1. 1.Institut de Recherche en Informatique de Toulouse (IRIT), ICS GroupToulouseFrance

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-15985-0
  • Copyright Information Springer International Publishing Switzerland 2015
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-15984-3
  • Online ISBN 978-3-319-15985-0
  • Series Print ISSN 1571-5035
  • About this book
Industry Sectors
Pharma
Automotive
Electronics
Telecommunications
Consumer Packaged Goods
Aerospace