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Video Game Development and User Experience

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Book cover Game User Experience Evaluation

Part of the book series: Human–Computer Interaction Series ((HCIS))

Abstract

In order to design new methodologies for evaluating the user experience of video games, it is imperative to initially understand two core issues. Firstly, how are video games developed at present, including components such as processes, timescales and staff roles, and secondly, how do studios design and evaluate the user experience.

This chapter will discuss the video game development process and the practices that studios currently use to achieve the best possible user experience. It will present four case studies from game developers Disney Interactive (Black Rock Studio), Relentless, Zoe Mode, and HandCircus, each detailing their game development process and also how this integrates with the user experience evaluation. The case studies focus on different game genres, platforms, and target user groups, ensuring that this chapter represents a balanced view of current practices in evaluating user experience during the game development process.

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Acknowledgements

The authors would like to thank interviewees Casper Field, Jason Avent, Martin Newing, Dan Chequer, Karl Fitzhugh and Simon Oliver, and additional feedback from Thaddaeus Frogley.

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Correspondence to Graham McAllister .

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© 2015 Springer International Publishing Switzerland

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McAllister, G., White, G. (2015). Video Game Development and User Experience. In: Bernhaupt, R. (eds) Game User Experience Evaluation. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-15985-0_2

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  • DOI: https://doi.org/10.1007/978-3-319-15985-0_2

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-15984-3

  • Online ISBN: 978-3-319-15985-0

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