Java Game Development with LibGDX

From Beginner to Professional

  • LeeĀ Stemkoski

Table of contents

  1. Front Matter
    Pages i-xix
  2. Fundamental Concepts

    1. Front Matter
      Pages 1-2
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      Pages 3-14
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      Pages 15-37
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      Pages 39-81
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      Pages 83-98
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      Pages 99-142
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      Pages 143-169
  3. Intermediate Examples

    1. Front Matter
      Pages 171-172
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      Pages 173-187
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      Pages 189-205
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      Pages 207-226
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  4. Advanced Topics

    1. Front Matter
      Pages 297-297
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      Pages 311-333
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    5. Lee Stemkoski
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About this book


Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. 

Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.

What You Will Learn:
  • Create 12 complete video game projects
  • Advanced Java programming concepts, includ
ing data structures, encapsulation, inheritance, and algorithms, in the context of game development
  • Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content
  • How to integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers
  • Keywords

    Game development game design Java LibGDX 2D games UI design Game programming Java programming arcade games platform games adventure games

    Authors and affiliations

    • LeeĀ Stemkoski
      • 1

    Bibliographic information

    • DOI
    • Copyright Information Lee Stemkoski 2018
    • Publisher Name Apress, Berkeley, CA
    • eBook Packages Professional and Applied Computing
    • Print ISBN 978-1-4842-3323-8
    • Online ISBN 978-1-4842-3324-5
    • About this book
    Industry Sectors