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Using technology to bring abstract concepts into focus: A programming case study

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Abstract

TECHNOLOGY is a valuable instructional tool for teaching and learning fundamental concepts such as mathematics, reading, and writing. The teaching of advanced topics with abstract concepts can also benefit from instructional technology. For example, computer programming involves the design and development of problem-solving algorithms. Algorithms are inherently abstract ideas. The physical representation of algorithms can take on many forms (e.g., flowcharts, software, electronic voltages inside a computer) each of which is difficult to visualize and manipulate.

This paper discusses a three-step implementation of an instructional technology tool and associated pedagogy to support teaching and learning programming concepts. The first step is to identify a valuable learning activity that clearly benefits conceptual understanding. We report a pencil-and-paper within-subjects experiment that demonstrates flowcharts to be valuable conceptual tools for novice programmers. The second step is to design an instructional technology tool that supports self-paced, reflective learning activity. We present theFlowchartInterpreter (FLINT), an instruction technology tool to support novice programmers. The third and final step is to develop and assess a teaching pedagogy that integrates the technology tool into the curriculum. We describe a between-subject experiment involving a treatment group utilizing the FLINT tool within an appropriate semester long pedagogy. The findings of the second experiment suggest a measurable advantage over the traditional textbook approach. We conclude with a discussion of the process and its implications for future efforts in other advanced topic disciplines.

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Correspondence to Thad Crews.

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ABOUT THE AUTHORS

Thad Crews is an Assistant Professor of Information Systems at Western Kentucky University. He teaches undergraduate and graduate courses in software development, systems analysis and design, database design and development, and electronic training environments. His research interests are in the areas of software tool support, human-computer interaction, and intelligent training systems. His publications include twenty journal articles and conference papers including theJournal of Artificial Intelligence in Education, theJournal of Informatics Education and Research, and theJournal of Educational Resources in Computing. Dr. Crews has worked professionally as a software engineer and is a regular consultant in the area of instructional technology. He currently serves as Chairman for the Committee on Technology in Education for the National Association of Information Technology Professionals.

Jeff Butterfield is an Associate Professor of Information Systems at Western Kentucky University. He teaches courses in database management, systems design, project management, local-area networking and management information systems. His professional interests include computer-aided training/testing, computer history, the management of technical professionals, and information system security. He has worked professionally as an electronic engineer, systems analyst, hardware manager, and trainer. He has also worked in Mexico with maquiladora manufacturing operations. Dr. Butterfield’s work has been published in a variety of journals and professional conference proceedings including theJournal of Systems Management, Information Systems Management, Team-Performance Management, and theJournal of Industrial Technology. His research focuses on information system strategy, methods of improving the design process, group-process management and technology education. He has served on the editorial board forJournal of Systems Management, Journal of End-User Computing, andInforming Sciences and regularly reviews for other journals and textbook publishers. Dr. Butterfield has consulted for a number of businesses in the areas of database design and system security.

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Crews, T., Butterfield, J. Using technology to bring abstract concepts into focus: A programming case study. J. Comput. High. Educ. 13, 25–50 (2002). https://doi.org/10.1007/BF02940964

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