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Hand Gesture Interface for Entertainment Games

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Handbook of Digital Games and Entertainment Technologies

Abstract

The author proposes “games that can be played in a virtual world through the same movements in the real world without installation of sensors and a special controller.” In particular, this chapter introduces a virtual 3D block-building play system that can control the movements with human gestures. This system requires only two small inexpensive RGB high-speed cameras as the peripheral devices. It is not necessary to attach reflective markers on the body of the user. The core of this technology is a hand pose estimation that restores 3D postures from 2D hand images. The technology, which is a so-called data glove without glove, can determine the poses of human hands and fingers or joint angles seamlessly. It is not a pointing device where specific movements are assigned to specific functions of a game. A user therefore does not have to master the instruction operations by the hands in advance to use the functions of the game. He can operate a virtual game by behaving in a manner similar to the daily routine movements as in the physical world. In this chapter, the author also introduces the 3D modeling system based on hand gesture (hand gesture-based CAD system) using the depth sensor for recognizing hand poses.

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Correspondence to Kiyoshi Hoshino .

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Hoshino, K. (2017). Hand Gesture Interface for Entertainment Games. In: Nakatsu, R., Rauterberg, M., Ciancarini, P. (eds) Handbook of Digital Games and Entertainment Technologies. Springer, Singapore. https://doi.org/10.1007/978-981-4560-50-4_47

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