Skip to main content

Creativity and Digital Technologies

  • Living reference work entry
  • First Online:

Introduction

While there are differences in how creativity is defined, common definitions suggest that creativity is the ability or propensity for developing ideas, artifacts, or solutions that are novel and effective. Although not fully understood, creativity is highly valued across disciplines and industries. It is widely viewed as essential to innovation within the networked or digital world and for twenty-first century skills and the future of work. Consequently, most educational policy and curriculum documents internationally include creativity as a desired (if not essential) competency. The focal shift toward creativity has emerged in recent decades and has paralleled the digitization of education and society at large.

Innovation-centered technology companies, such as Google, Facebook, Microsoft, and Apple, position creativity as central to their corporate vision. This is evidenced by upbeat support for creativity in their mission statements, strong emphasis on creative design,...

This is a preview of subscription content, log in via an institution.

References

  • Csíkszentmihályi, M. (1996). Creativity. New York: Harper Collins.

    Google Scholar 

  • Guilford, J. P. (1959). Traits of creativity. In H. Anderson (Ed.), Traits of creativity (pp. 142–161). New York: Harper.

    Google Scholar 

  • Henriksen, D., Mishra, P., & Fisser, P. (2016). Infusing creativity and technology in 21st century education: A systemic view for change. Journal of Educational Technology & Society, 19(3), 27–37.

    Google Scholar 

  • IBM. (2019). The quest for AI creativity. Retrieved from https://www.ibm.com/watson/advantage-reports/future-of-artificial-intelligence/ai-creativity.html.

    Google Scholar 

  • Kaufman, J., & Beghetto, R. (2009). Beyond big and little: The four C model of creativity. Review of General Psychology, 13(1), 1–12.

    Article  Google Scholar 

  • Kaufman, J. C., & Sternberg, R. J. (Eds.). (2010). The Cambridge handbook of creativity. Cambridge, UK: Cambridge University Press.

    Google Scholar 

  • Kurzweil, R. (2005). The singularity is near. New York: Penguin.

    Google Scholar 

  • Tarafdar, M., DArcy, J., Turel, O., & Gupta, A. (2015). The dark side of information technology. MIT Sloan Management Review, 56(2), 61–70.

    Google Scholar 

  • Tufekci, Z. (2017). Twitter and tear gas: The power and fragility of networked protest. New Haven: Yale University Press.

    Google Scholar 

  • Wallace, G. (1926). The Art of Thought. Kent, England: Solis Press.

    Google Scholar 

  • Whitehead, A. N. (1978). Process and reality. New York: The Free Press.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Edwin Creely .

Editor information

Editors and Affiliations

Section Editor information

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Singapore Pte Ltd.

About this entry

Check for updates. Verify currency and authenticity via CrossMark

Cite this entry

Creely, E., Henriksen, D. (2019). Creativity and Digital Technologies. In: Peters, M., Heraud, R. (eds) Encyclopedia of Educational Innovation. Springer, Singapore. https://doi.org/10.1007/978-981-13-2262-4_143-1

Download citation

  • DOI: https://doi.org/10.1007/978-981-13-2262-4_143-1

  • Received:

  • Accepted:

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-13-2262-4

  • Online ISBN: 978-981-13-2262-4

  • eBook Packages: Springer Reference EducationReference Module Humanities and Social SciencesReference Module Education

Publish with us

Policies and ethics