References
Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355–385.
Bazler, J., & Van Sickle, M. L. (2017). Cases on STEAM education in practice. Hershey: IGI Global. https://doi.org/10.4018/978-1-5225-2334-5.
Birt, J., & Cowling, M. A. (2017). Towards future mixed reality learning spaces for STEAM education. International Journal of Innovation in Science and Mathematics Education, 25(4), 1–16.
Chen, P., Liu, X., Cheng, W., & Huang, R. (2017). A review of using augmented reality in education from 2011 to 2016. In E. Popescu et al. (Eds.), Innovations in smart learning. Lecture notes in educational technology. Singapore: Springer.
Cheng, K. H., & Tsai, C. C. (2013). Affordances of augmented reality in science learning: Suggestions for future research. Journal of Science Education and Technology, 22(4), 449–462.
Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. Journal of Science Education and Technology, 18(1), 7–22.
Johnson, L., Levine, A., Smith, R., & Stone, S. (2010). The 2010 horizon report. Austin: The New Media Consortium.
Katzis, K., Dimopooulos, C., Meletiou-Mavrotheris, M., & Lasica, I. E. (2018). Engineering attractiveness in the European Educational Environment: Can distance education. Approaches make a difference? Education Sciences, 8(1). Available Online: https://doi.org/10.3390/educsci8010016.
Mavrotheris, E., Lasica, I. E., Pitsikalis, S. & Meletiou-Mavrotheris M. (2018). Project EL-STEM: Enlivened laboratories within STEM education. In INTED2018 proceedings (pp. 9099–9107). Valencia: IATED.
Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems, 77(12), 1321–1329.
Yuen, S., Yaoyuneyong, G., & Johnson, E. (2011). Augmented reality: An overview and five directions for AR in education. Journal of Educational Technology Development and Exchange, 4(1), 119–140.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Section Editor information
Rights and permissions
Copyright information
© 2019 Springer Nature Singapore Pte Ltd.
About this entry
Cite this entry
Meletiou-Mavrotheris, M. (2019). Augmented Reality in STEAM Education. In: Peters, M., Heraud, R. (eds) Encyclopedia of Educational Innovation. Springer, Singapore. https://doi.org/10.1007/978-981-13-2262-4_128-1
Download citation
DOI: https://doi.org/10.1007/978-981-13-2262-4_128-1
Received:
Accepted:
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-13-2262-4
Online ISBN: 978-981-13-2262-4
eBook Packages: Springer Reference EducationReference Module Humanities and Social SciencesReference Module Education