The word “animation,” derived from the Latin word animare (to give breath to), is frequently associated with web and entertainment industries such as film, television, and (→) game design. Animations can also be used to instruct and inform, particularly when a process is communicated more easily through (→) visualization than through the written or spoken word (in contexts where language constraints are an issue, for example).
Simply put, an animation is comprised of a sequence of static images, strung together to provide the illusion of movement. Stop-motion animation, one of the simplest forms of animation, typically makes use of puppets, clay figures, photos, cutouts, or drawings. The process involves shooting individual photographs frame-by-frame while making very minimal physical changes to the object or scene after each shot. When viewed, a continuous sequence of 24 of these single images per second creates the illusion of movement.
2-D and 3-D computer animation today uses a...
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© 2008 Birkhäuser Verlag AG
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Godlewsky, T. (2008). Animation. In: Erlhoff, M., Marshall, T. (eds) Design Dictionary. Board of International Research in Design. Birkhäuser Basel. https://doi.org/10.1007/978-3-7643-8140-0_8
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DOI: https://doi.org/10.1007/978-3-7643-8140-0_8
Publisher Name: Birkhäuser Basel
Print ISBN: 978-3-7643-7739-7
Online ISBN: 978-3-7643-8140-0
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