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Educational Opportunities for Immersive Virtual Reality

  • Richard E. FerdigEmail author
  • Enrico Gandolfi
  • Zachary Immel
Reference work entry
Part of the Springer International Handbooks of Education book series (SIHE)

Abstract

This chapter provides an overview of immersive virtual environments (IVE) in education with an emphasis on immersive virtual reality (IVR). A companion chapter in this volume focuses on a second type of IVE called augmented reality (AR). First, definitions are provided, focusing on concepts such as immersion, fidelity, presence, and simulations. Second, a review of research is presented for IVR that highlights the current and potential impact in PreK-12, higher education, and professional development settings. Findings suggest the use of IVR can lead to increased engagement. However, the synthesis also points to a relative dearth of published research for PreK-12 implementation. The chapter ends with a call for future research looking at key areas like special needs, potential negative long-term effects, training for teachers and students, and exploration of key concepts like embodied cognition, computational thinking, self-tracking, spatial reasoning, and situational/individual interests within IVE.

Keywords

Immersive virtual reality Immersive virtual environments CAVE Embodied cognition VR 

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Richard E. Ferdig
    • 1
    Email author
  • Enrico Gandolfi
    • 2
  • Zachary Immel
    • 2
  1. 1.Learning Technologies, RCETKent State UniversityKentUSA
  2. 2.Kent State UniversityKentUSA

Section editors and affiliations

  • David Gibson
    • 1
  • Hiroaki Ogata
    • 2
  1. 1.Curtin UniversityPerthAustralia
  2. 2.Kyushu UniversityFukuokaJapan

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