Encyclopedia of Computer Graphics and Games

Living Edition
| Editors: Newton Lee

Gamification in Crowdsourcing Applications

  • Catia PrandiEmail author
  • Paola Salomoni
  • Silvia Mirri
Living reference work entry
DOI: https://doi.org/10.1007/978-3-319-08234-9_46-1



Gamification is generally defined as the use of game design elements in non-gaming contexts. Crowdsourcing is understood as the process of obtaining content and/or services by involving contributions from a large group of people, in particular from an online community. The use of gamification techniques in crowdsourcing applications is mainly due to the need of involving and engaging more users and of improving their experience.


In recent years, new forms of game and game technologies have emerged in the fields of industry and academia research. In particular, it is evident in the growth of serious and pervasive games. In this context, a new trend, called “gamification,” has reached and won many sectors, including the business and the marketing domains (Seaborn and Fels 2015). Such a...

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Copyright information

© Springer International Publishing Switzerland 2015

Authors and Affiliations

  1. 1.University of BolognaBolognaItaly