Skip to main content

Virtual Reality Proton Beam Therapy Unit: Case Study on the Development

  • Living reference work entry
  • First Online:
Encyclopedia of Computer Graphics and Games

Synonyms

Medical education; Proton beam therapy unit; Serious game; Virtual reality

Definition

Virtual reality facilitates a more comprehensive stage for conveying knowledge. By immersing an individual into an ultra-realistic setting, a user is able to learn about a subject by living it rather than only hearing about the topic.

Introduction

Virtual reality (VR), traditionally used in gaming, is moving into more mainstream activities and developing in focused areas such as healthcare (Sik-Lanyi 2017), for example, to help hospital patients and support training of hospital staff. Sector-based organizations are starting to recognize the benefits that VR offers toward improving the productivity of their services. As such, the main idea behind this article is to build a virtual reality proton beam therapy unit to support cancer patients undertaking proton beam therapy and, in doing so, improve the productivity of the treatment process.

According to Cancer Research UK, one in two people born...

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

References

  • Cancer Research UK Press Release: 1 in 2 people in the UK will get cancer. https://www.cancerresearchuk.org/about-us/cancer-news/press-release/2015-02-04-1-in-2-people-in-the-uk-will-get-cancer. Accessed July 2018

  • Cosido, O., Teran, L., Lopez, O.R., et al.: 3D tour through university spaces for the management and dissemination of the cultural heritage of the University of Cantabria. In: 2015 Digital Heritage, Granada (2015)

    Google Scholar 

  • Gonzalez-Delgado, J.A., Martinez-Grana, A.M., et al.: Virtual 3D tour of the Neogene paleontological heritage of Huelva (Guadalquivir Basin, Spain). Environ. Earth Sci. 73(8), 4609–4618 (2014)

    Article  Google Scholar 

  • Sik-Lanyi, C.: Virtual reality healthcare system could be a potential future of health consultations. In: IEEE 30th Neumann Colloquium (NC), Budapest, pp. 015–020 (2017)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to William Hurst .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this entry

Check for updates. Verify currency and authenticity via CrossMark

Cite this entry

Hurst, W., Latham, K., O’Hare, D., Sands, A., Gandy, R.J. (2019). Virtual Reality Proton Beam Therapy Unit: Case Study on the Development. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_369-1

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-08234-9_369-1

  • Received:

  • Accepted:

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-08234-9

  • Online ISBN: 978-3-319-08234-9

  • eBook Packages: Springer Reference Computer SciencesReference Module Computer Science and Engineering

Publish with us

Policies and ethics