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Definition
Educational games – Games that are explicitly designed with educational purposes by helping players learn a concept, a historical event, or a skill as they play
Lens of fun learning – A critical thought process by applying the concept of fun learning in scrutinizing or analyzing a game
Learning should be fun. How does an educational game like Abzû hold up when scrutinized by the lens of fun learning? Released in 2016, Abzû is an adventure video game developed by Giant Squid Studios and published by 505 Games for PlayStation 4, Xbox One, Nintendo Switch, and Microsoft Windows. Abzû is named after the freshwater god in the Ancient Mesopotamian religion (Butterworth 2016; Gaston 2016; McElroy 2016; Nava 2016).
Abzû is similar to Journey – a 2012 indie video game developed by thatgamecompany and published by Sony Computer Entertainment for PlayStation 3 that year. Like Journey, the player starts the game waking up in a strange place...
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References
Butterworth, S.: Holy Diver. (2016). https://www.gamespot.com/reviews/abzu-review/1900-6416489/
Gaston, M.: Abzu review. Wetter is better. (2016). https://www.eurogamer.net/articles/2016-08-02-abzu-review
McElroy, J.: Abzu review. (2016). https://www.polygon.com/2016/8/2/12290330/abzu-review-ps4-pc-playstation-4
Nava, M.: Interview with the Creative Director of ABZÛ. (2016). https://80.lv/articles/interview-with-the-creative-director-of-abzu/
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McCarter, K., Lee, N. (2019). Educational Game Abzû and the Lens of Fun Learning. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_348-1
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DOI: https://doi.org/10.1007/978-3-319-08234-9_348-1
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