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Lens of essential experience – A critical thought process by applying the concept of player experience in scrutinizing or analyzing a game
Former Disney game designer Jesse Schell stated that every memorable experience has some key features that define it and make it special (Schell 2015). Without an impactful experience, how would video games be popular mediums of entertainment? The lens of essential experience encourages game designers to create a whole new world, whether familiar or alien, to witness something that its consumers could not find through any other means. We humans experience things every single day, yet some of us still seek video games to fill our inquisitive minds. One exemplification of games that portray excellent player experience is Dark Souls, a third-person action role-playing game developed by FromSoftware and published by Namco Bandai Games in 2011 for PlayStation 3 and Xbox 360. Dark...
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References
Bischoff, D.: Dark Souls Review. (2011). https://www.gamerevolution.com/review/53046-dark-souls-review
MacDonald, K.: Dark Souls review. (2011). https://www.ign.com/articles/2011/09/30/dark-souls-review
Mitchell, R.: Dark Souls review: Brick walls and pancakes. (2011). https://www.engadget.com/2011/10/03/dark-souls-review-brick-walls-and-pancakes/
Schell, J.: The Art of Game Design: a Book of Lenses, 2nd edn. CRC Press, New York (2015)
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Phillips, M., Lee, N. (2019). Dark Souls Through the Lens of Essential Experience. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_335-1
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DOI: https://doi.org/10.1007/978-3-319-08234-9_335-1
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