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Social Virtual Reality is a web-based social interaction paradigm, mediated by immersive technologies and taking place in predesigned three-dimensional virtual worlds where individuals, represented by an avatar, may engage in real-time interpersonal conversation and shared activities.
Introduction
Immersive Virtual Reality (VR) evolves for over five decades, whereas the vision of cognitive transcendence to another reality could date as far back as the eighteenth century (Grau 2003). The simplest explanation for the much delayed commercial breach of Head Mounted Displays (HMDs) is that the level of immersion is a direct effect of applied illusory techniques (Slater and Wilbur 1997). Therefore, even though original HMD prototypes were developed by Ivan Sutherland in the mid-sixties (Sutherland 1968), being dependent to the autonomous development of contributing technologies – and those are multiple – VR-related...
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References
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Dzardanova, E., Kasapakis, V., Gavalas, D. (2018). Social Virtual Reality. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_204-1
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DOI: https://doi.org/10.1007/978-3-319-08234-9_204-1
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