Encyclopedia of Computer Graphics and Games

Living Edition
| Editors: Newton Lee

Social Virtual Reality

  • Elena Dzardanova
  • Vlasios Kasapakis
  • Damianos Gavalas
Living reference work entry
DOI: https://doi.org/10.1007/978-3-319-08234-9_204-1



Social Virtual Reality is a web-based social interaction paradigm, mediated by immersive technologies and taking place in predesigned three-dimensional virtual worlds where individuals, represented by an avatar, may engage in real-time interpersonal conversation and shared activities.


Immersive Virtual Reality (VR) evolves for over five decades, whereas the vision of cognitive transcendence to another reality could date as far back as the eighteenth century (Grau 2003). The simplest explanation for the much delayed commercial breach of Head Mounted Displays (HMDs) is that the level of immersion is a direct effect of applied illusory techniques (Slater and Wilbur 1997). Therefore, even though original HMD prototypes were developed by Ivan Sutherland in the mid-sixties (Sutherland 1968), being dependent to the autonomous development of contributing technologies – and those are multiple – VR-related...

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Elena Dzardanova
    • 1
  • Vlasios Kasapakis
    • 2
  • Damianos Gavalas
    • 1
  1. 1.Department of Product & Systems Design EngineeringUniversity of the AegeanErmoupoliGreece
  2. 2.Department of Cultural Technology & CommunicationUniversity of the AegeanMytileneGreece