Encyclopedia of Computer Graphics and Games

Living Edition
| Editors: Newton Lee

Indie Game

Living reference work entry
DOI: https://doi.org/10.1007/978-3-319-08234-9_188-1

Synonyms

Definition

An indie game is a game created by an independent team of developers, typically with limited resources, without a publisher or with no significant involvement in the artistic process on the publisher’s part. Indie games are often experimental and/or employ a retro aesthetic. While the label is usually associated with digital games, it can also apply to analog (e.g., tabletop) games.

Overview

The term “indie game” became prominent in the mid-2000s (Garda and Grabarczyk 2016), although the concept of “indie” itself dates back to the 1980s (Hesmondhalgh 1999). “Indie” is a short form for “independent,” indicating creative autonomy which indie producers are deemed to possess. While the concept originated in the music industry (Hesmondhalgh 1999), it gradually expanded to other spheres such as cinema (Newman 2009), fashion (Hauge and Hracs 2010), and, eventually, games.

The diverse indie media form a loose continuum of “indie culture,” which “derives its...

This is a preview of subscription content, log in to check access

References

  1. Braid: [video game] Number None (2008)Google Scholar
  2. Cave Story: [video game] Studio Pixel (2005)Google Scholar
  3. Dys4ia: [video game] Anna Anthropy, Newgrounds (2012)Google Scholar
  4. El-Sattar, H.K.H.A.: A novel interactive computer-based game framework: from design to implementation. In: IEEE International Conference on Visualisation, London, pp. 123–128 (2008)Google Scholar
  5. Gods Will Be Watching: [video game] Deconstructeam, Devolver Digital (2014)Google Scholar
  6. Garda, M.B., Grabarczyk, P.: Is every indie game independent? Towards the concept of independent game. Game Stud. 16, (2016). http://gamestudies.org/1601/articles/gardagrabarczyk
  7. Fez: [video game] Polytron Corporation, Trapdoor (2009)Google Scholar
  8. Hauge, A., Hracs, B.J.: See the sound, hear the style: collaborative linkages between indie musicians and fashion designers in local scenes. Ind. Innov. 17, 113–129 (2010).  https://doi.org/10.1080/13662710903573893 CrossRefGoogle Scholar
  9. Hesmondhalgh, D.: Indie: the institutional politics and aesthetics of a popular music genre. Cult. Stud. 13, 34–61 (1999)CrossRefGoogle Scholar
  10. Her Story: [video game] Sam Barlow (2015)Google Scholar
  11. Hotline Miami: [video game] Dennaton Games, Devolver Digital (2012)Google Scholar
  12. Jagoda, P.: Fabulously procedural: Braid, historical processing, and the videogame sensorium. Am. Lit. 85, 745–779 (2013).  https://doi.org/10.1215/00029831-2367346 CrossRefGoogle Scholar
  13. Juul, J.: High-tech low-tech authenticity: the creation of independent style at the independent games festival. Presented at the Proceedings of the 9th International Conference on the Foundations of Digital Games. Available at https://www.jesperjuul.net/text/independentstyle/ (2014)
  14. Limbo: [video game] Playdead (2010)Google Scholar
  15. Lipkin, N.: Examining indie’s independence: the meaning of “indie” games, the politics of production, and mainstream cooptation. Loading... 7 (2012). http://journals.sfu.ca/loading/index.php/loading/article/viewArticle/122
  16. Minecraft: [video game] Mojang (2011)Google Scholar
  17. Newman, M.Z.: Indie culture: in pursuit of the authentic autonomous alternative. Cine. J. 48, 16–34 (2009)CrossRefGoogle Scholar
  18. O’Donnell, C.: The North American game industry. In: Zackariasson, P., Wilson, T. (eds.) The Video Game Industry: Formation, Present State, and Future, pp. 99–115. Routledge, New York (2012)Google Scholar
  19. Parker, F.: Indie game studies year eleven. In: Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies. Available at http://www.digra.org/digital-library/publications/indie-game-studies-year-eleven/ (2013)
  20. Stardew Valley: [video game] ConcernedApe, Chucklefish (2016)Google Scholar
  21. That Dragon, Cancer: [video game] Numinous Games (2016)Google Scholar

Copyright information

© Springer International Publishing AG 2018

Authors and Affiliations

  1. 1.Centre of Excellence in Media Innovation and Digital CultureTallinn UniversityTallinnEstonia