Definitions
The medium of virtual reality (VR) can be defined as the unique set of practices and novel affordances that emerge when using VR and is distinct from work built for screen-based or other media.
Introduction: VR, a Technology, and a Medium
VR systems bring together a family of technologies to create a convincing computer-graphical space around the user. These spaces can range from the photorealistic to the abstract and can include a host of objects, interactions, and effects. While many VR systems are primarily visual (the focus here), others can involve other sensory modalities such as haptic or olfactory feedback. Better understanding VR as a technology and as a medium will aid in distinguishing between media technologies, genres for using such technologies, and particular works. Technologieshere refers to hardware and...
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Olson, D.M., Sutherland, E.A., Zaman, C.H., Harrell, D.F. (2018). Foundations of Interaction in the Virtual Reality Medium. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_174-1
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