Encyclopedia of Computer Graphics and Games

Living Edition
| Editors: Newton Lee

Virtual Reality Applications in Education

Living reference work entry
DOI: https://doi.org/10.1007/978-3-319-08234-9_166-1



Virtual Reality (VR) is a three-dimensional simulation environment where users can feel close to real life experiences in an artificial world developed with different devices and visualization equipment, as well as interacting with other objects.


According to Gobbetti and Scaneti (1998), virtual reality is possible to create a visible world that is felt, treated, and acted on the basis of virtual reality. Similarly, Deryakulu (1999) states that virtual reality is a technology that users get different experiences from an artificial world created by computer with special technologies worn on their bodies. Sherman and Craig (2003) claim that the virtual reality environment is expressed as interactive computer simulations that allows users to immerse and simulate an environment. In the virtual reality environment, the senses act as if they perceive a physical reality (Sherman et al. 2009). Virtual reality can...

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© Springer International Publishing AG 2018

Authors and Affiliations

  1. 1.Department of Computer Education and Instructional Technology, Muallim Rıfat Education FacultyKilis 7 Aralık UniversityKilisTurkey
  2. 2.Department of Computer Education and Instructional Technology, Faculty of EducationInonu UniversityMalatyaTurkey
  3. 3.Department of Computer Education and Instructional Technology, Faculty of EducationHacettepe UniversityAnkaraTurkey