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Rehabilitation games are a subset of serious games intended to promote increased musculoskeletal or neural activity with the aim of therapeutic benefit in the patients or players of these games. This encyclopedia entry is in a digital context.
Introduction
Serious games, often called games for learning, are games intentionally created for more than mere entertainment (Abt 1970), and in the advent of digitalization, the term digital games based learning (DGBL) has enjoyed widespread synonymic acceptance. DGBL, as the name suggests, encompasses all digital games that are created with intent to facilitate learning – be it to acquire knowledge, change behavior, or improve motor and neuro functioning. Another such term that gained popularity, largely due to console platforms such as Nintendo Wii and Xbox Kinect (and their respective game releases), is exertion games (exergames). Although exergames are generally directed at physical exertion that goes beyond...
References
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Ravyse, W., Tarkkanen, K., Blignaut, A.S., Sutinen, E., Smed, J. (2018). Rehabilitation Games. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_148-1
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DOI: https://doi.org/10.1007/978-3-319-08234-9_148-1
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