Encyclopedia of Education and Information Technologies

2020 Edition
| Editors: Arthur Tatnall

Game-Based Learning

  • Eric SanchezEmail author
Reference work entry
DOI: https://doi.org/10.1007/978-3-030-10576-1_39



Digital game-based learning (DGBL) is increasingly being used to refer to the use of games for expected learning outcomes. The expression emphasizes the importance of the context of using digital games for educational purpose rather than the use of stand-alone applications (Egenfeldt-Nielsen et al. 2011). Game-based learning (GBL) usually refers to the use of digital games called serious games, digital learning, or educational games. However, non-digital games are also widely used for educational purposes. GBL is not often clearly defined in research papers. This is probably due to the difficulty to defining what playing means. Two main criteria emerge (Brougère 2000). The first criteria is the second-degree, the meta-level of the activity. A same conduct might be considered to be a game or not depending on the meaning of the activity. As a consequence, a game is frivolous and nonproductive. The second criteria consist of the autonomy of the player....

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© Springer Nature Switzerland AG 2020

Authors and Affiliations

  1. 1.CERFUniversity of Fribourg (CH)FribourgSwitzerland

Section editors and affiliations

  • Eric Sanchez
    • 1
  1. 1.CERFUniversity of FribourgFribourgSwitzerland