Encyclopedia of Education and Information Technologies

2020 Edition
| Editors: Arthur Tatnall

Games, Simulations, Immersive Environments, and Emerging Technologies

  • Sébastien GeorgeEmail author
Reference work entry
DOI: https://doi.org/10.1007/978-3-030-10576-1_36
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Synonyms

Introduction

This entry presents an overview of advanced technologies to support teaching and learning. The use of innovative interactive systems for education has never been higher. Far from being just a trend, the objective is to use the current technology to cover educational needs and create relevant pedagogical situations. The arguments in their favor are generally their positive effects on learners’ motivation and the necessity to provide learning methods adapted to our growing digital culture. The new learning technologies and emerging trends are first reviewed hereunder. We thus define and discuss learning games, gamification, simulation, immersive environments, and other emerging technologies. Then, the current limits and remaining scientific challenges are highlighted.

Learning Games

The use of games in education is not a novelty. Humans have always used games to...

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Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  1. 1.Laboratoire d’Informatique de l’Université du Mans, LIUM – EA 4023Le Mans UniversitéLe MansFrance

Section editors and affiliations

  • Eric Sanchez
    • 1
  1. 1.CERFUniversity of Fribourg (CH)FribourgSwitzerland