Synonyms
Background
When Seymour Papert first introduced turtle geometry through the programming language Logo in 1967, it was intended to assist children ranging in age from 5 to 17 to learn mathematical concepts through programming and the use of words. Rather than programming using codes that were specific to a particular programming language, Papert simplified this by using common instructions to a turtle – which was first a physical robot (Fig. 1) and then later a virtual one that became an icon on a screen. Commands such as “Right 90” to turn 90° to the right or “FORWARD 20” to advance a specific distance in a straight line were used to make the turtle move. As computers were gradually introduced into schools in the 1980s, students were able to experience using a virtual turtle designed for use with Logo systems through a series of commands.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Bredenfeld A, Hofmann A, Steinbauer G (2010) Robotics in education initiatives in Europe-status, shortcomings and open questions. Paper presented at the workshop proceedings of international conference on simulation, modeling and programming for autonomous robots (SIMPAR 2010)
FIRST (2018a) FIRST LEGO league. Retrieved from http://www.firstlegoleague.org/
FIRST (2018b) FIRST vision and mission. Retrieved from https://www.firstinspires.org/about/vision-and-mission
Keane T, Chalmers C, Williams M, Boden M (2016, 29 Sept–2 Oct) The impact of humanoid robots on students’ computational thinking. Paper presented at the Australian computers in Education conference 2016, Brisbane convention center
LEGO Education, FIRST Australia, & QUT (2017) FIRST LEGO league Australian curriculum links. Retrieved from Australia: https://le-www-live-s.legocdn.com/sc/media/files/curriculum-grids/australia/fll%20australian%20curriculum%20links%202017-01671ebca8bbb87ca07c84e441d9f0c3.pdf?la=en-au
Papert S (1980) Mindstorms, children, computers and powerful ideas. Harvester Press, Hemel Hempstead
Williams DC, Ma Y, Prejean L, Ford MJ, Lai G (2007) Acquisition of physics content knowledge and scientific inquiry skills in a robotics summer camp. J Res Technol Educ 40(2):201–216
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Section Editor information
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this entry
Cite this entry
Keane, T. (2020). Robotics in Education. In: Tatnall, A. (eds) Encyclopedia of Education and Information Technologies. Springer, Cham. https://doi.org/10.1007/978-3-030-10576-1_169
Download citation
DOI: https://doi.org/10.1007/978-3-030-10576-1_169
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-10575-4
Online ISBN: 978-3-030-10576-1
eBook Packages: Computer ScienceReference Module Computer Science and Engineering