Skip to main content

Capturing Learning Through Mobile Device Cameras

  • Reference work entry
  • First Online:
Encyclopedia of Education and Information Technologies
  • 82 Accesses

Synonyms

Camera technology; Constructivism; Digital portfolios; Education technologies; Evidence-based learning; Mobile devices

Definition

Mobile devices today include a camera that offers the functions of both still photos and video recording. These functions were once seen as expensive and difficult to involve in learning. Now, learners have access to take photos, video recordings, and edit and publish all within one device. When camera technology is used in the classroom, it can promote valuable learning outcomes and higher-order thinking and develop traditional and new literacy skills (Henderson et al. 2010; Schuck and Kearney 2006).

Mobile devices and laptops have become popular tools to harness technology in education. Digital technology has the potential to create an environment that is student centered as it allows access to learning through a variety of modes and resources. The inbuilt function of a camera offers educators to drive opportunities that support students to...

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 799.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 999.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Collis B, Moonen J (2002) Flexible learning in a digital world. Open Learn 17:217–230

    Article  Google Scholar 

  • Collis B, Moonen J (2006) The contributing student: Learners as co-developers of learning resources for reuse in web environments. In: Hung D., Khine M.S. (eds) Engaged learning with emerging technologies. Springer, Dordrecht, pp 49–67

    Google Scholar 

  • Henderson M, Auld G, Holkner B, Russell G, Seah WT, Fernando A, Romeo G (2010) Students creating digital video in the primary classroom: student autonomy, learning outcomes, and professional learning communities. Aust Educ Comput 24:12–20

    Google Scholar 

  • McLoughlin C, Lee MJ (2010) Personalised and self regulated learning in the web 2.0 era: international exemplars of innovative pedagogy using social software. Australas J Educ Technol 26:28–43

    Article  Google Scholar 

  • Oliver R, Herrington J (2001) Learning designs. In: Valdrighi M (ed) Teaching and learning online: a beginner’s guide to e-learning and e-teaching in higher education. Edith Cowan University, Mt Lawley, pp 77–95

    Google Scholar 

  • Prensky M (2008) The role of technology in teaching and the classroom. Educ Technol 1–3. http://marcprensky.com/writing/Prensky-The_Role_of_Technology-ET-11-12-08.pdf

  • Schuck S, Kearney M (2006) Capturing learning through student generated digital video. Aust Educ Comput 21:15–20

    Google Scholar 

  • Shaikh ZA, Khoja SA (2012) Role of teacher in personal learning environments. Digit Educ Rev 21:23–32

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Catherine Newington .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this entry

Check for updates. Verify currency and authenticity via CrossMark

Cite this entry

Newington, C. (2020). Capturing Learning Through Mobile Device Cameras. In: Tatnall, A. (eds) Encyclopedia of Education and Information Technologies. Springer, Cham. https://doi.org/10.1007/978-3-030-10576-1_136

Download citation

Publish with us

Policies and ethics