Definition
Virtual reality is computer technology that approximates virtual worlds, allowing the user to explore and interact in a reality or a sci-fi environment. It may include augmentative devices like headsets or handsets, but some virtual reality is available solely on a desktop or laptop computer (e.g., Second Life). Well-known virtual reality programs include Sega VR, Google Street View, and Oculus Rift. For the purposes of behavioral medicine, virtual reality can be used to foster self-management, provide psychoeducation or exposure exercises, and practice behavioral skills.
Description
Virtual reality can include haptic systems, which send vibrations into the hands or body to create the illusion of grabbing, touching, or movement. The tactile information is frequently called force feedback. Some systems include multi-room displays, allowing the user to walk through space to explore and...
References and Further Reading
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Goldstein, C.M., Goldstein, S.P. (2018). Virtual Reality. In: Gellman, M. (eds) Encyclopedia of Behavioral Medicine. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-6439-6_101947-1
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DOI: https://doi.org/10.1007/978-1-4614-6439-6_101947-1
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