Location and Place: Two Design Dimensions of Augmented Reality in Mobile Technologies

  • Apoorva ChauhanEmail author
  • Whitney Lewis
  • Breanne K. Litts
Living reference work entry


Augmented reality (AR) integrates virtual objects in real environments in real time. It is becoming widely adopted in education, entertainment, and beyond. In this chapter, authors introduce “location” and “place” as two key design dimensions for designing AR-based mobile technologies for learning. “Location” is defined as the user’s physical location, and “place” is defined as the user’s engagement with the physical location she/he is in. Authors further operationalize “location” and “place” as independent constructs and map out their intersection using a quadrant-based framework. In each quadrant, a mobile application is presented to illustrate how this framework informs and contextualizes designs and developments in mobile technologies. The framework introduced in this work aims to highlight the importance of “location” and “place” when designing AR-based educational technologies.


Mobile technologies Mobile learning Augmented reality Location and place 


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Copyright information

© Springer-Verlag GmbH Germany, part of Springer Nature 2019

Authors and Affiliations

  • Apoorva Chauhan
    • 1
    Email author
  • Whitney Lewis
    • 2
  • Breanne K. Litts
    • 2
  1. 1.Department of Computer ScienceUtah State UniversityLoganUSA
  2. 2.Instructional Teaching and Learning Sciences DepartmentUtah State UniversityLoganUSA

Section editors and affiliations

  • Yanguo Jing
    • 1
  1. 1.Coventry UniversityCoventryUK

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